Which castlevania game has the best music




















The worst offence in Castlevania: Harmony of Dissonance is the music, which fails to live up to the Castlevania standard. Castlevania: Rondo of Blood was one of the most important entries for solidifying what future Castlevania games would look like.

The first game on a CD, Castlevania: Rondo of Blood introduced much improved audio and hand-drawn cutscenes. Many of the sprites used in Castlevania: Rondo of Blood would be reused in future games, setting the stage for the future Castlevania entries. This entry has had a particularly rocky relationship with releases.

It was remade as Castlevania: Dracula X with many of its defining features stripped out. This is by far the superior of the two. It also avoided Castlevania II: Simon's Quest and returned to the original's more classic side-scrolling adventure gameplay. Instead, Castlevania III: Dracula's Curse innovated by allowing players to swap between unlocked characters as they played.

The narrative was also solid enough to become the foundations of the Netflix Castlevania series and introduced some of Castlevania 's best-loved characters. Castlevania: Curse of Darkness improved upon the systems put in place by Castlevania: Lament of Innocence in almost every way. Playing as Hector, the Devil Forgemaster and prominent character in the Netflix series players had to navigate throughout the forests and villages of Eastern Europe battling another Forgemaster, Issac.

With a better feel to combat and an interesting system in which the player forges "Innocent Devils" to assist in battles and puzzle solving, Castlevania: Curse of Darkness is an enjoyable entry. Castlevania: Aria of Sorrow followed in the successful footsteps of Castlevania: Symphony of the Night. The Metroidvania style had replaced the classic side-scrolling adventure and done reasonably well on Nintendo handhelds.

Castlevania: Aria of Sorrow, however, quickly became regarded as one of the best of these handheld titles. With tight gameplay, an interesting soul collection system, and a story with fascinating twists and turns, Castlevania: Aria of Sorrow rekindled some of the lost love that the previous handheld entries had engendered. It also has one of Castlevania's most powerful enemies. Castlevania: Portrait of Ruin is another solid entry in the franchise. Taking place after Castlevania: Bloodlines, this entry sees players controlling two characters at once.

Castlevania: Rondo of Blood is rightfully considered one of the greatest games of all time. With excellent level design and some of the best bosses in the series, Rondo is a great game made even better by its soundtrack.

Between songs like Bloodlines, Slash, and Opus 13, pretty much every track in Rondo of Blood is a comfortable contender for one of the best songs in Castlevania. Its compositions are used in just about every single Castlevania game. It makes sense, though. The list goes on. Naturally, that gives Portrait of Ruin something of an edge over other games, but its original score is also just as good if not even better at times. This is a game overflowing with great music, both new and old.

It's not the best the franchise has to offer, but it was a breath of fresh air the franchise needed at the time. Sadly, while Lords of Shadow landed the jump, its follow-up fumbled.

Simon Belmont, heir to the Belmont family, has come to follow the path of his ancestors by driving Dracula to the grave once again. He has to use his wits and whip to bring Dracula back to Hell. This masterpiece entry remains one of the best games for the NES. It is one of the hardest games for the original NES, but not due to poor gameplay mechanics or level design.

Rather, Castlevania demanded players learn how to play it. It demands you understand precise timing, the precise way to play it. Get hit? Fall down a ravine? Oh, and you better prepare for the final boss. The original Castlevania 's remakes improve upon the original experience, but it cannot be stated enough: the original is a masterpiece. This late entry in the franchise received a mixed response upon initial release. It serves as a multi-player experience, taking elements throughout the franchise—characters, enemy, gameplay components—to craft a unique adventure.

It serves as a Best Of collection of sorts. But what Harmony of Despair does is offer longtime fans of the series a chance to have fun. It remains the best entry in the modern era of Castlevania , and, for many players, remains a breath of fresh air. The Belmonts have gone. Following the events of Symphony of the Nights , a group created to combat Dracula upon his eventual return, the Order of Ecclesia, creates a trinity of glyphs to defeat Dracula.

However, before the glyphs can be applied to the hero Shanoa, she is betrayed, forcing her on a quest full of twists and turns. To date, it remains something of a swansong for the franchise. It is the last of the Metroidvania titles to be made as a part of the series, and it doesn't really feature the Belmonts at all. It feels uncharacteristic of the series. But this part of the franchise goes down swinging. The gameplay is superb, the adventure epic, and it even takes elements that didn't work in prior entries and does them right.

Most notably, interesting NPCs add to the cryptic feel of the game. Some of the games on this list can be found in the Castlevania Anniversary Collection and recently released Castlevania Advance Collection. We saw several NES franchises make big changes with their second installment before reversing course back to what worked before when a third game eventually released.

Super Mario did it, Zelda did it, and Castlevania did it, too. The game that started it all on the NES and began—at least in terms of release order—the ongoing struggle between the Belmont family and the legendary vampire Dracula, the first Castlevania did a whole lot right.

Fighting literal Death and mythological creatures before you ever take on Dracula showed just how powerful the vampire was going to be, even if you had full health and a nearly bottomless supply of holy water to throw his way. Combine this with a knockback effect when taking damage, and you had a couple of broken controllers. Castlevania: Dawn of Sorrow. The successor to Aria of Sorrow—more on that one in a bit—Castlevania: Dawn of Sorrow continued its more modern story and setting, ditching the centuries-old tales of past games and putting players back in the shoes of Soma Cruz.

Castlevania: Order of Ecclesia. His extensive history with Castlevania may have been why Order of Ecclesia made such big changes, breaking from the backtracking-heavy castles in favor of a streamlined approach that melds some elements from later games with the level-based earlier titles.

Once again, it also stars someone other than a Belmont, putting you in control of Shanoah, who can steal enemies magic Kirby-style in order to use different weapons. While we love the classic Vampire Killer whip, this variety does help to keep things fresh, and it makes Order of Ecclesia worth revisiting.



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